![]() ![]() So, why would writers spend their time on a script they can’t sell? It’s very unlikely that you’ll write a spec script of your favorite show and then sell it to that show for production - in fact, most people associated with a show will not read spec scripts of that show for two reasons: first, they know their show in and out and will only notice your mistakes second, they don’t want any copyright issues if you happened to have written a plot device that they’re working on. “Spec script” is also often used when writing a script of an existing TV show you were in that show’s writers room - like my Buffy script - without the intention of selling it. If I write an original pilot with the hopes of selling it to CBS, I wrote that script on spec as opposed to pitching a pilot idea to CBS which they then hire me to write. ![]() Therefore it's technically not in scope for GInput.Ībout menus, not sure - they may be reading keyboard keys directly there.Writers need to be very clear about their goals for the project before writing a new screenplay, whether they hope to sell it, submit it to a fellowship or contest, or use it as a writing sample to get representation.Īn original screenplay can accomplish any of those goals while a spec script of an existing TV show is more limited (for example, I sadly don’t own the rights to Buffy the Vampire Slayer, therefore I legally can’t sell or produce a Buffy script).īefore we begin, let’s clarify the term “ spec script.” Writing a screenplay on spec - or speculation - is writing any script that you have not been hired to write. ![]() "Walk" is not a separate action as far as the game is concerned, and only a feature of the PC remapper if I remember correctly. Gang/conversation binds already work perfectly(entering as passenger for example), afaik noone uses the action keybind as the tab key is hardcoded to the scoreboard.Īlso it's impossible to navigate custom menus in samp which stop moving your camera, would it somehow be possible to detect if such a menu is blocking your character's movement and temporarily remap onfoot movement keyboard inputs with the dpad?(to navigate the menu) The sprint and enter vehicle buttons work normally as confirm/back. ini remapping of the 'action' command(L1 on foot, without aiming) to the 'walk' command(as that one isn't used on the controller scheme)? Some server scripts(or atleast the one i frequent) use the walk command to do some extra action, it would be annoying to ask each server owner to accomodate controller users when a blanket fix from your side would be more effective. Thanks Silent, if it's not too much to ask for us samp players, would it be possible to somehow get an. Interesting - it's been years but it is indeed possible that I may have swapped those buttons on KB/M and failed to consider SA-MP at the time. Now on his end he launches some flares which i see as missiles, i fall over and die from a heart attack(his words). ![]() Now the real kicker is what happens in SA-MP with ginput installed, my friend flying a hydra fires his dumb-fire missiles but i don't get damaged, all i see is him launching a bunch of flares. In short: on KB/M the fire and secondary fire actions are swapped when flying the hunter and hydra, rustler seasparrow and the rc plane all work normally, all of them work fine on controller(same as PS2 binds). ini) with DsHidMini as the driver, it occurs both on a clean(only ginput and asiloader) and modded install even with controller disconnected. I use a wired sixaxis (sixaxishack disabled in. Hello, i've discovered a very strange bug with ginput installed onto a downgraded steam installation. ![]()
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